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GURPS Cuarta Edición

Esta serie de reglas proporciona un marco flexible y robusto para construir cualquier mundo imaginable. Ya sea que prefieras alta fantasía, ciencia ficción, terror o aventura histórica, estos libros ofrecen las herramientas para construir y habitar tu propia historia. Tanto jugadores como directores de juego encontrarán todo lo necesario para crear personajes únicos y narrativas cautivadoras. Es un sistema completo para infinitas posibilidades de rol.

Gurps: Fantasy (Fourth edition)
Gurps: Bio-tech (Fourth edition)
Gurps - Space

Orden recomendado de lectura

  • Gurps - Space

    • 240 páginas
    • 9 horas de lectura

    "This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.

    Gurps - Space
  • Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

    Gurps: Fantasy (Fourth edition)